Phil Barker (HEDIIP project)
The latest issue of the newsletter covers:
- The second stage of consultation on the new subject code HECoS
- The launch of the RAGE project on Applied Games
- QTI in action
- Events we’re at this spring
The newsletter is available at:http://bit.ly/1wP82tI
Consultation (http://hediip.ac.uk/subject_coding/) is now open on a new subject coding scheme to replace the current Joint Academic Coding Scheme, JACS 3. Cetis staff, Wilbert Kraan, Adam Cooper, Phil Barker and Lorna Campbell have worked with Alan Paull, Charlie Paull (APS ltd http://www.alanpaull.co.uk/) and Gill Ferrell (Aspire, http://www.aspire-edu.org/) to produce HECoS – the Higher Education Classification of Subjects for the Higher Education Data and Information Improvement Programme (HEDIIP). The HECoS structure differs significantly from JACS 3 in the following respects:
- HECoS will have a six digit random numeric code with no leading zeros
- HECoS will have some form of navigation to aid user input but will have no defined hierarchy
- JACS3 terms meeting usage and clarity criteria have been adopted into HECoS. This will permit a direct mapping from many JACS3 codes but some, particularly the ‘not elsewhere classified’ type codes, will not map.
The team had produced a report outlining how the requirements from the first consultation have been incorporated into the new scheme, together with plans for the governance and adoption of the coding scheme.
The HECoS coding scheme, the governance and adoption plans are all open for consultation on the HECoS open consultation site operated by Cetis on behalf of HEDIIP: https://subjectcoding.wordpress.com/
The consultation will run until the end of May 2015 and comments are sought from Higher Education providers, professional, statutory and regulatory bodies, MIS suppliers and in house teams, and other organisations. Further information about participating in the consultation is available here https://subjectcoding.wordpress.com/participate/
Cetis is delighted to announce the launch of the RAGE (Realising an Applied Game Eco-system), project a 9,000,000 euro EU funded Horizon 2020 project which will provide advanced technologies and know-how to the applied games industry across Europe. Cetis will lead work package 7 focused on Business modelling addressing issues including the cultural and technical interoperability of assets. We will contribute to most work-packages in some capacity.
The full project press release gives more detail:
European gaming studios, developers and researchers will soon have access to advanced gaming technology resources and state-of-the-art knowledge to develop Applied Games easier, faster and more cost-effectively thanks to RAGE (Realising an Applied Game Eco-system), a Horizon 2020 research and innovation project on gamification technologies to be launched on February 1st.
The EU based industry for non-leisure games – Applied Games – is an emerging business with multiple uses in industry, education, health and the public administration sectors. As such, it is still fragmented and needs critical mass to compete globally. Nevertheless its growth potential is widely recognised and even suggested to exceed the growth potential of the leisure games market.
To take advantage of the fruitful opportunities of this growing industry, the RAGE project will deliver a collection of self-contained gaming assets that support game studios at developing applied games more efficiently and making them better suited for their purpose. RAGE will make these assets available along with a large volume of high quality knowledge resources through an online portal and social space that will connect research, gaming industries, intermediaries, education providers, policy makers and end-users.
RAGE will help to seize these opportunities and advance industrial leadership and innovation by delivering to Applied Games studios:
1) An interoperable set of advanced technology assets tuned to applied gaming,
2) Proven practices of using asset-based applied games in various real-world contexts,
3) Centralised access to a wide range of applied gaming software modules, services and resources,
4) An online social space that facilitates collaboration that underlie progress and innovation,
5) Workshops and online training opportunities for both developers and educators,
6) Assets-based business cases supporting industry at seizing new opportunities, and
7) A business model and launch plan for exploiting RAGE results beyond project´s duration.
The gaming technology assets gathered along the project lifecycle will be tested and evaluated by gaming companies integrated in the RAGE consortium. These companies will be creating games that will be empirically validated in real world pilots in 6 different application scenarios representing different markets and target groups for the Applied Games industry. It is expected to reach over 3.000 participants in the RAGE pilots.
RAGE’s results will generate direct impact on the competitive positioning of thousands of European SMEs in the Applied Games market. Impacts from RAGE will be visible in terms of fulfilling new client needs by quicker and more challenging methods of skills acquisition, enabling new business models based on the usage of the assets repository, contribute to secure direct skilled jobs and further job creation, and strengthening collaboration across the entire Applied Games value chain.
RAGE is a 48-months Technology and Know-How driven Research and Innovation project co-funded by EU Framework Programme for Research and Innovation, Horizon 2020. The project is co-ordinated by the Open University of The Netherlands and it includes the participation of 20 key partners from the game industry, the education sector and research centres from 10 European countries: Austria, Bulgaria, France, Germany, Italy, Netherlands, Portugal, Romania, Spain, United Kingdom and The Netherlands.
Cetis’s Paul Hollins who helped shape the project said:
” I am delighted to announce that CETIS and the IEC at the University of Bolton will be participating in the largest ever European commission Funded project in applied games. This prestigious project will see The University of Bolton at the fore front of global research in this emerging domain”
More information on the two year project is available on the project web site: http://www.rageproject.eu/
Additional info: Mr. Rubén Riestra (+34636064346) or Mr. Wim Westera (+31455762408).
HEDIIP has today published a report on the requirements for a new subject coding system. The report by Cetis’s Wilbert Kraan with Alan Paull, summarises the findings of an extensive stakeholder engagement process to identify the requirements for this new system. The Stage 1 Report titled New Subject Coding Scheme, Impact Assessment and Requirements Definition is available on the HEDIIP site.
Cetis have now started the second stage of the project and will be undertaking further engagement with stakeholders to develop the coding structure, an adoption plan and governance model. Throughout Stage 2 the open consultation webpage will used to gather feedback on emerging aspects of design, adoption and governance.